![]() Obtains a lifetime service object to control the lifetime policy for this instance.Ĭopies bytes from the current buffered stream to an array. Retrieves the current lifetime service object that controls the lifetime policy for this instance. See base class member description: ĭerived from System.Object, the primary base class for all objects.Ĭlears all buffers for this stream and causes any buffered data to be written to the underlying device. See base class member description: System.IO.Stream.EndWrite ![]() Waits for the pending asynchronous read to complete. See base class member description: System.IO.Stream.EndRead See base class member description: Ĭreates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (inherited from System.MarshalByRefObject) See base class member description: System.IO.Stream.BeginWriteĬloses the stream and releases any resources (especially system resources such as sockets and file handles) associated with the current buffered stream. See base class member description: System.IO.Stream.BeginRead Gets the position within the current stream. Gets a value indicating whether the current stream supports writing. Gets a value indicating whether the current stream supports seeking. Gets a value indicating whether the current stream supports reading. Initializes a new instance of the BufferedStream class with the specified buffer size. Initializes a new instance of the BufferedStream class with a default buffer size of 4096 bytes. See also: System.IO Namespace | FileStream | MemoryStream | Stream System.IO.BufferedStream Member List: Public Constructors ctor #1 It is assumed that you will almost always be doing a series of reads or writes, but rarely alternate between the two of them. BufferedStream also buffers reads and writes in a shared buffer. If you always read and write for sizes greater than the internal buffer size, then BufferedStream might not even allocate the internal buffer. BufferedStream is designed to prevent the buffer from slowing down input and output when the buffer is not needed. Use BinaryReader and BinaryWriter for reading and writing other data types. It provides implementations for reading and writing bytes to an underlying data source or repository. The BufferedStream.Read and BufferedStream.Write methods of BufferedStream automatically maintain the buffer.īufferedStream can be composed around certain types of streams. A buffer can be used for either reading or writing, but never both simultaneously. Buffers thus improve read and write performance. Remarks A buffer is a block of bytes in memory used to cache data, thereby reducing the number of calls to the operating system. Public sealed class BufferedStream : Stream Summary Reads and writes to another stream. Type: System.IO.BufferedStream System.IO.BufferedStream Class Assembly: Mscorlib.dll
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